isCursorShowing
This function determines the state of a player's cursor.
Syntax
bool isCursorShowing ( )
void ( )
void ( player playerElement )
- player playerElement : The player from whom we want to retrieve the cursor state.
Returns
Returns true if the player's cursor is visible, and false if it is not.
- bool result
Examples
Example 1 (Client-side)
Example 2 (Client-side)
Example 3 (Client-side)
Example 4 (Client-side)
This example creates a function to set the state of the player's cursor using the showCursor function.
function toggleCursor()
local cursorState = isCursorShowing() -- Retrieve the state of the player's cursor
local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
showCursor(cursorStateOpposite) -- Setting the new cursor state
end
If you are already advanced in scripting, using this code is recommended, as it is much more compact:
function toggleCursor()
showCursor(not isCursorShowing())
end
This example creates a function that allows the player to change the state of the cursor using the showCursor and bindKey functions.
function toggleCursor()
local cursorState = isCursorShowing() -- Retrieve the state of the player's cursor
local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
showCursor(cursorStateOpposite) -- Setting the new cursor state
end
bindKey("m", "down", toggleCursor) -- Assigning our toggleCursor function to the 'm' key press.
If you are already advanced in scripting, using this code is recommended, as it is much more compact:
bindKey("m", "down",
function()
showCursor(not isCursorShowing())
end
)
Example 5 (Server-side)
Example 6 (Server-side)
This example creates a function to set the state of the player's cursor using the showCursor function.
function toggleCursor(playerElement)
if playerElement and isElement(playerElement) then -- Check whether the given element exists
local cursorState = isCursorShowing(playerElement) -- Retrieve the state of the player's cursor
local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
showCursor(playerElement, cursorStateOpposite) -- Setting the new cursor state
end
end
This example creates a function that gets the state of the player's cursor and outputs it to the chatbox using the outputChatBox function.
function outputCursor(playerElement)
if playerElement and isElement(playerElement) then -- Check whether the given element exists
local cursorState = isCursorShowing(playerElement) -- Retrieve the state of the player's cursor
local cursorStateText = cursorState and "visible" or "hidden" -- Calculate the context from the boolean variable.
outputChatBox("Your cursor is " .. cursorStateText .. ".", playerElement) -- Output the text in the chatbox according to the cursor state.
end
end
